NASCAR Racing 2003 Season | |
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Developer(s) | Papyrus Design Group |
Publisher(s) | Sierra Entertainment |
Version | 1.2.0.1 |
Platform(s) | Windows, Mac |
Release date(s) |
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Genre(s) | Driving Racing Simulation |
Mode(s) | Singleplayer, Multiplayer |
Rating(s) | ESRB: E (Everyone) |
Media/distribution | CD |
System requirements
Windows, 450 MHz Processor, 64MB RAM, 16MB Direct3D compatible video card, 8X CD-ROM |
NASCAR Racing 2003 Season, or NR2003 for short, is a computer racing simulator released in February 2003 by Papyrus for PC and Mac OS X. The game was the last to be released by the company before EA Sports bought the NASCAR license exclusively from 2004-09 (parent company Sierra's successor company, Activision Blizzard, reacquired NASCAR rights in 2011, with NASCAR 2011: The Game). The game included all of the 2003 NASCAR season tracks and many of the drivers. The game box featured the cars of Jimmie Johnson and Kevin Harvick on the front cover.
While 43 real drivers are present in the Winston Cup Series in NASCAR Racing 2003 Season, fantasy drivers are still present, sponsored by fictional or unused sponsors. Painters in the sim racing community also design and create fictional cars in addition to recreating current paint schemes.
NASCAR driving superstars Dale Earnhardt Jr. and Martin Truex Jr. were noted players of the game, and many professional drivers used the game's online multiplayer mode to practice tracks before races. These included 2006 Rookie of the Year Denny Hamlin, who used the game to train for the Pocono 500 at Pocono Raceway, going on to win the race at a track notoriously tough for rookies.[1]
Motorsports Image used PCs running NR2003 as the central component of their NASCAR simulator products. These included several show-cars and race vehicles refitted as simulators, and a line of single-seat open models with pitch/roll motion bases. The Coca-Cola Company operated a set of them as mobile promotional events relating to their numerous NASCAR sponsorships; one-to-three day stops at Wal-Mart stores and some other retailers in the Midwestern United States were the most common venues.
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